Okay, so I lied. I’m sorry, everyone. I didn’t see you in fall. My ancient Greek HAVC class was very interesting and featured a lot of naked people, so I don’t suppose I’ll be able to tell you much about it here, given that the main link to this blog is on a page associated with a high school. I tell you now, children, that people care a lot less about stuff like that once you get into college. Especially if you’re an art student.
This quarter I’m in my third and what should be my final lower-division studio class, Intro to Oil Painting. I’ve never used oil paints before, so it should be pretty interesting. Our teacher didn’t tell us any specific tricks to use in the process of painting with oil-based paints, so I’ve resorted to handling them more like watercolors than anything else, only with solvent instead of water. (I seem to recall I was supposed to use linseed oil somewhere in there. What happened to that? I have no idea. Guess I’ll find out tomorrow in class. Unless I’m only supposed to use linseed oil to mix my own paint from pigment. Maybe that was it.) Kim, who, despite her best efforts and her position as a Game Design student, has ended up becoming more or less my artistic mentor, has never worked with oils either, so it’s a learning experience for both of us. So far I have managed to not spill solvent all over everything, and that can only be all to the good.
This quarter I am also taking two HAVC classes: one for a GE, and one for my non-Western major HAVC requirement (video games as visual culture and Africa, the Americas, and Oceania, respectively). Both are shaping up to be extremely interesting, although they have a lot of reading. We’ll see how long I can keep up this time — each quarter is a new quest to keep my head above a sea of pages.
In other art-related news, I’ve been playing a lot of Okami lately. If you haven’t played Okami, I highly recommend it. Its art style is distinctive from that of other video games — it’s a 3D game, but it uses a lot of Japanese sumi-e-style outlining. As far as mechanics go, I can only speak for the Wii version, but using the Wiimote as a paintbrush for the Celestial Brush techniques is great. There is definitely a learning curve, because the Wii’s limitations as a first-generation platform mean that your more finely-detailed gestures don’t always register. I do think that’s only because first-gen technology always needs refining — look at the first iPods, then look at whatever iPod is sitting on your desk next to you — and overall, Okami has been a visually gorgeous blast.
My quest to achieve Internet fame as a webcomic artist is progressing slowly, when it progresses at all. My opening pages feature a lot of big, sweeping, setting-up-the-scene shots, which involve much more detail than I’m accustomed to. Once I get over this first hump, it should be a lot easier. In the meantime, I’ll just keep muddling along doing whatever it is I do.
Also, I’m beginning to think that I should just give up on my quest to find a scanner so that I can put all my work up here for you all to see, and just photograph it. I did learn how to use the photography studio setup last quarter (we don’t actually have a studio, we just have backdrops and lights to set up in the classroom), so I should investigate hauling whatever I can down there and documenting it. Or maybe I’ll just put my stuff on the floor when there’s a sunbeam coming in and rope all my housemates into holding pieces of paper to serve as reflectors and just crop the photo into something that works.